

Globalization seems an integral part of Dreamfall’s cyberpunk world, and yet the people of Europolis still seem very much at odds with each other, culturally and ideologically. It’s definitely not our highest priority at the moment.Ĭliqist: Let’s talk about the game itself a bit. We might switch over to Valve’s new headset instead, but we’re still evaluating. The GUI still needs work, there are visual glitches, and due to general uncertainty about when the Oculus is actually going to be released, we’ve decided to put the version on hold…for now. It’s not quite ready for release, however. I get horribly seasick after about ten minutes! You’re so close to Zoë and Kian, it almost feels intrusive - like you’re invading their personal space - but it’s incredibly immersive.


I never thought it would work…but it does. It’s a weird thing, playing a third-person adventure with a VR headset.

Ragnar Tørnquist: We have a beta version of Dreamfall running on Oculus hardware, and it looks pretty damn good. Has there been anymore discussion about that happening, or has the focus shifted to achieving that with Red Thread Games next project, Draugen? We haven’t quite nailed down how we’re planning to use the touch pad and speaker, but we do intend to use both - the latter, most likely, for incoming phone calls (on Zoë’s ‘IRIS’ system).Ĭliqist: Back on August 2013, you tweeted positively about your experiment with Dreamfall Chapters on the Oculus Rift, despite saying earlier on that a release for the headset was unlikely. We’re still in the process of porting the game to the PlayStation 4 and making the most of the hardware.
#DRAUGEN KICKSTARTER PC#
There’s certainly no lack of adventure games today, both for PC and consoles, and while that makes it easier to find a market, it’s also harder to stand out - there are so many excellent titles out there. It was, after all, a relatively unknown genre to console gamers. Ragnar Tørnquist: I’m not sure I popularised the term, but I did talk a lot about the ‘modern adventure’ back when we were working on the first Dreamfall - both as a way to distance ourselves from the traditional point-and-click roots of The Longest Journey, and to make a point about the genre in general.īack in 2005, adventures were ‘dead’ - it’s seen a massive renaissance since then - and since we were making an Xbox game, we saw a need to modernise how adventure games were presented and experienced. How will the game be making use of the system’s unique features, such as the touch pad and controller speaker? That said, Dreamfall Chapters is set to be released for PS4.
#DRAUGEN KICKSTARTER SOFTWARE#
So imagine our joy when Ragnar Tørnquist agreed to chat with us? Given his busy schedule, we cut down on the chit chat and went straight to business! What follows are the answers exchanged over email.Ĭliqist: You’re credited with popularizing the term “modern adventure,” which has been used to describe contemporary adventure games that take advantage of the latest in software and technology to push the limits of interactive storytelling. Here at Cliqist, we were very excited for Dreamfall Chapters, and with the release of its second installment, we were all a-twitter. It was in 1994 when he began his video game career at Funcom. On his ( now defunct, but thankfully archived) blog, Ragnar relates how, in his teens, he coded a parody adventure game called “Peasant’s Quest” for the Commodore 64 in reaction to reading about King’s Quest (he hadn’t actually played it.) Given the advances games were making in storytelling in the early 90s, Ragnar found himself drawn back to the industry. Despite this, games were never too far from his life. He originally had an interest in film, and even went to New York University to study at the Tisch School of the Arts, which is the University’s center of performance and media arts. Ragnar Tørnquist didn’t always start out wanting to make games, however. Not only that, he has been influential in the MMORPG world as well, doing significant writing for Anarchy Online, as well as creating The Secret World (and overseeing its development as Creative Director.)
#DRAUGEN KICKSTARTER SERIES#
Ragnar Tørnquist is the founder of the Norwegian indie game studio, Red Thread Games, and also the writer and director of the recent episodic adventure game, Dreamfall Chapters ( which you can see our review for.) Ragnar made a name for himself in adventure gaming, with The Longest Journey series being considered a staple in the point-and-click genre.
